Ergo, travel from point A to point B along a strict, narrow path until the game asks you to, nay, makes you, stop. I can rant and rave about how boring this makes video games ’till I’m blue in the face, but I’ve decided to let The Stanley Parable speak for me. I know that I rant about the evils of modern video gaming with regularity that puts a clock’s ticking to shame, but one of the most insidious foes this medium contends with is linearity. Navigate a weird world where no two narratives are the same.
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